Dota 2 anti aliasing fxaa vs cmaa html) which is based on the original FXAA injector, and I decided to test it out on a variety of games to see the results. Dota 2 anti aliasing fxaa vs cmaa I stumbled upon the SMAA injector ( blogspot. com/smaa/), and I was very interested in the results being produced by the guys at Crytek and University of Zaragoza. I very recently stumbled upon the SMAA post AA technique ( iryoku. It effectively eliminates most aliasing, but it significantly blurs the image and smears the textures of the game.
Currently the Source engine supports what I believe is nVidia’s FXAA post-AA technique in general this is a very cheap AA solution, but is very often ridiculed by Image Quality geeks (like myself) due to the extreme loss in IQ. Hopefully this reaches the Dota 2 devs, and maybe they have already considered this idea, but I really wanted to push this issue.
Replace/Supplement the post-AA FXAA with SMAA Thread: Replace/Supplement the post-AA FXAA with SMAA Thread Tools Display